An evidence-based Moonlight Peaks spell priority guide using the release spell list: Aquaflux, Refilliarmus, Ethereal Hands, Maturio, movement spells, and ethereal tools.

Best Moonlight Peaks Spells to Prioritize
There is no official spell tier list. The order below is an editorial recommendation based on documented Mana cost, affected area, how often the task occurs, and release-build playthrough evidence.
The former version of this page included unsupported combat, teleport, healing, night-vision, and creature-charm spells. Those entries have been removed.
Quick Priority List
| Priority | Spell | Mana | Documented use |
|---|---|---|---|
| 1 | Aquaflux I | 1 | Water up to 16 crops |
| 2 | Refilliarmus | 0 | Refill the Watering Can |
| 3 | Ethereal Hands I | 1 | Harvest up to 32 crops |
| 4 | Maturio I | 2 | Instantly grow a 1×1 crop area |
| 5 | Hoisthaven | 3 | Move a building |
| 6 | Aborascend I | 2 | Move one tree |
| 7 | Metamorphosia I | 3 | Transform one eligible crop |
This is a general farm-first order. A player focused on decoration may value Hoisthaven earlier, while a small farm may not need Ethereal Hands immediately.
1. Aquaflux I: Essential for Magical Crops
Aquaflux I is learned during The Magic of Crops. Eurogamer documents a cost of one Mana and a range of up to 16 crops.
It is the clearest first priority because magical crops cannot be maintained with the ordinary Watering Can. LadiesGamers also reports that rain does not satisfy their magical-watering requirement.
Use Aquaflux on magical crops first, then spend remaining Mana on convenience spells.
2. Refilliarmus: Free Utility
Refilliarmus instantly refills the Watering Can for zero Mana. It does not replace Aquaflux, but it removes a refill trip and supports both manual watering and the Aquaflux workflow.
Because it has no listed Mana cost, its value comes from time saved rather than raw power.
3. Ethereal Hands I: Best for Larger Harvests
Ethereal Hands I costs one Mana and harvests up to 32 crops. It becomes more valuable as fields grow and harvest nights begin competing with errands, quests, and processing.
For a tiny early field, save the purchase until the affected area will actually matter.
4. Maturio I: Fast Growth, Small Area
Maturio I costs two Mana and instantly grows crops in a 1×1 area. That makes it useful for a quest item or a crop needed immediately, but inefficient as a blanket field solution at its first tier.
Eurogamer lists Maturio II as expanding the area to 2×2 with the Witch's Wand. Its guide is still marked in progress, so check the current shop and grimoire before planning an upgrade path.
5–7. Building, Tree, and Crop Control
- Hoisthaven costs three Mana and moves a building. It is valuable for redesigning a mature farm, not daily maintenance.
- Aborascend I costs two Mana and moves one tree. Buy it earlier if tree placement blocks a layout or quest.
- Metamorphosia I costs three Mana and transforms one crop into another. Its value depends on which eligible crop you need.
These spells solve specific problems. They should not outrank watering and harvesting for most new saves.
Ethereal Shovels, Axes, and Pickaxes
Eurogamer documents these first-tier effects:
| Spell | Mana | Effect |
|---|---|---|
| Ethereal Shovels I | 1 | Dig up to 32 spots |
| Ethereal Axes I | 2 | Chop up to 16 logs or trees |
| Ethereal Pickaxes I | 2 | Crush up to 16 rocks |
They look efficient on paper, but a 60-hour reviewer reported being unable to perform other actions while the Axe and Pickaxe spells were active. The reviewer had been told this behavior was a bug, yet still encountered it in the review build.
Test them once on your current patch before relying on them as multitasking tools.
Tomorrow's Tears
Tomorrow's Tears costs three Mana and makes the next night rainy. It can reduce regular watering work, but magical crops still require Aquaflux. That makes it a farm-layout-dependent purchase rather than a universal first choice.
What This Guide Does Not Recommend
The release spell lists checked do not support the old page's Bat Teleport, Night Vision, Blood Mend, Soil Enrichment, Harvest Boost, Mist Form, Charm Creature, Pest Ward, Glamour, Levitation, Shadow Strike, or Sun Resistance entries.
Moonlight Peaks has no documented combat system, so combat damage is not a valid ranking criterion.
Sources
- Eurogamer — All Spells — names, Mana costs, effects, tiers, and acquisition.
- Neoseeker — Spells Guide — independent spell-family and upgrade reference.
- LadiesGamers — Beginner's Guide — Aquaflux behavior and magical-crop limitations.
- Josh's Gaming Garden — review after 60 hours — ethereal tool behavior and farm use.
Related: Spells & Magic · Mana Guide · Farming Guide