Confirmed Moonlight Peaks spells and magic: Wanderer's Hex fast travel, Aquaflux, magical tools, harvesting, crop changes, Mana costs, and casting.

Moonlight Peaks Spells & Magic Guide
Moonlight Peaks' published release spell list includes 12 spell families. Magic supports farming, gathering, crop care, decorating, and Witch Circle fast travel; it is not a combat system.
The old page mixed confirmed farm magic with invented combat and healing spells. The real travel spell is Wanderer's Hex, which activates Witch Circles; it is not the invented Bat Teleport described by some early pages.
💡 Interactive Spellbook: Compare all 12 spell families, exact Mana costs, upgrade prices, reach, and casting gestures in the Spell & Mana Planner.
Mana Basics
- Mana appears separately from Energy.
- The starting pool contains 3 points.
- Each spell consumes a specific amount.
- A new night restores some Mana, but early coverage says it does not always refill the entire pool.
- Magical crop watering and some object movement require Mana, so spending the whole pool on convenience can block essential tasks.
How Casting Works
To cast, select a spell and draw its shape in the casting circle. At first you may need to check the grimoire repeatedly. With practice, the gesture becomes muscle memory and casting speeds up.
This manual gesture is part of progression: learning the shape matters as much as buying or unlocking the spell.
Confirmed Spell Effects
Eurogamer's post-launch spell guide provides the following basic-spell details. Casting gestures are intentionally omitted here so this page remains a concise reference rather than a copy of the source table.
| Spell | Mana | Documented effect |
|---|---|---|
| Aquaflux I | 1 | Water up to 16 crops |
| Arborascend I | 2 | Move one tree |
| Ethereal Hands I | 1 | Harvest up to 32 crops |
| Metamorphosia I | 3 | Transform one eligible crop |
| Hoisthaven | 3 | Move a building |
| Maturio I | 2 | Instantly grow a 1×1 crop area |
| Refilliarmus | 0 | Refill the Watering Can |
| Wanderer's Hex | 4 | Permanently activate one Witch Circle for free later travel |
Higher tiers expand the affected area or number of uses. The complete spell ledger records the currently published prices, unlock route, and source page for every spell.
Wanderer's Hex / fast travel
Wanderer's Hex is learned from a letter sent by Sabrina rather than bought as a normal shop spell. The official Spellcasting page says the letter follows acquiring and upgrading all purchasable spells, while the official Witch's Circle page still calls the requirement unknown. Stand inside a Witch Circle and cast it once for 4 Mana; that location stays active, and later travel between activated circles is free.
Because the starting maximum is 3 Mana, at least one Arcane Flame is required before the first activation. The current official Wiki documents six circles. See all six Witch Circle locations for the exact map positions and late-area access requirements.
Aquaflux / magical crop watering
Magical crops cannot be watered with the ordinary Watering Can. Review coverage identifies Aquaflux as the required spell.
Ethereal Watering Can
A summoned watering tool works across the farm while the player continues other activities in the reviewed build.
Ethereal Axe and Pickaxe
Summoned tools automate woodcutting and mining. A 60-hour reviewer reported that the character could not perform other actions while these two spells were active, and had been told this behavior was a bug.
Test them on your current patch before committing scarce Mana.
Floating harvest helpers
Full-game footage shows magical hands that help harvest crops automatically.
Crop transformation
Some magic changes crops into different forms, adding another decision beyond ordinary watering and harvesting.
Moving large objects
Trees and buildings can require spells to move during farm redesign. Save Mana before entering a large decorating session.
Spell Priorities
There is not enough reliable evidence to rank all 12 named spells. A safe early priority is:
- reserve Mana for magical crops already planted;
- use farm automation when it saves meaningful Energy;
- keep enough Mana for required object movement or story actions;
- test bug-prone summoned tools once after each relevant patch.
What Is Not Confirmed
The complete post-launch spell lists checked do not support the former page's Shadow Strike, Charm Creature, Glamour, Blood Mend, Bat Teleport, Night Vision, combat bosses, or spell-combination research. Wanderer's Hex is the verified fast-travel spell; the Bat transformation is a separate movement form.
The detail records preserve source-backed costs and unlock routes. Version-sensitive behavior that the current Wiki does not document remains explicitly unclaimed.
Sources
- Josh's Gaming Garden — early gameplay preview, 12 spells and 3 starting Mana at 08:44–10:08.
- Josh's Gaming Garden — review after 60 hours, gesture casting, magical crops, helpers, and object movement at 02:49–09:45.
- LadiesGamers — review, Aquaflux and partial Mana recovery.
- I Dream of Indie Games — review, confirmation that combat is absent.
- Eurogamer — All Spells, for spell names, Mana costs, effects, and unlock locations.
- Neoseeker — Spells Guide, for independent spell-family and upgrade corroboration.
- Official Moonlight Peaks Wiki — Spellcasting, for Wanderer's Hex, its 4-Mana cost, acquisition letter, and Witch Circle effect.
- Official Moonlight Peaks Wiki — Witch's Circle, for permanent activation, free later use, and all six current locations.
Related: All 12 Spells & Mana Planner · Mana Guide · Farming Guide
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