Almanac
On Play
Draw 3 cards.
Dragan's table · 67-card verified ledger
Search every current card by type, ability, effect, or opponent reward. Mark the cards you own and build against the official 20-card, two-copy, 60-point limits.
Card names and effect wording stay in English to match the in-game cards and current source table.
20 cards · 2 copies · 60 points
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Deck needs exactly 20 cards.
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On Play
Draw 3 cards.
On Play
Has +2 for every other Werewolf you have in play.
None
None
On Play
Flip lowest opposing card with a value of 3 or less.
Elusive
Can't be flipped.
On Play
Your next card gains Elusive. Play a card.
On Play
All opposing cards get -1.
Friend
Has +8 for each Cheeklet you have in play. Has +3 while you have another friend in play.
Friend
Has +1 while you have another friend in play.
On Play · Friend
Reveal your hand. Discard your highest value card. Has +3 while you have another friend in play.
Friend
Has +3 while you have another friend in play.
On Play
Flip all other cards with a value of 3 or less.
Persist
All other non-Aquatics have -1 while this card is in play.
Friend
Has +3 while you have another friend in play.
On Play
Your opponent reveals their hand. Play a card.
On Play
Your next card gets +2. Play a card.
On Play
Reveal your hand. Play your lowest value Plant. It gets +3.
On Play
Look at the top 3 cards of your deck. Play a card.
Persist
Whenever you play a Werewolf, draw a card. Stays in play when round ends.
Elusive · Persist
Can't be flipped. Stays in play when round ends.
Persist
Whenever you play a Plant, this gets +1. Stays in play when round ends.
On Play
Play the highest value Werewolf from your discard pile.
Persist
Has +2 for every flipped card in play. Stays in play when round ends.
Persist
Whenever you play a Plant, it gets +2. Stays in play when round ends.
On Play
Reveal the top card of your deck. If it's a Werewolf, play it. Otherwise discard it.
None
None
Persist
At the end of the round, return this card to your hand.
On Play
Double the value of your lowest value card in play besides this one.
On Play
Play the first Location card in your deck. Shuffle your deck.
Elusive
Can't be flipped.
Persist
Whenever you draw a card, this gets +1. Stays in play when round ends.
On Play
Reveal the top 2 cards of your deck. Play each Plant. Discard the others.
On Play
Flip all opposing cards with a value of 8 or more.
Persist
Gets +5 each time it Persists. Stays in play when round ends.
None
None
Persist
Has +4 if this is the only Plant in play. Stays in play when round ends.
On Play · Elusive
Highest value opposing card gets -2 for each Aquatic in play. Can't be flipped.
Friend
Has +3 while you have another friend in play.
On Play
Flip highest opposing card with a value of 5 or more.
On Play · Persist
Draw a card. Stays in play when round ends.
None
None
Persist
Stays in play when round ends.
On Play
Your opponent draws 4 cards.
None
None
None
None
On Play
All opposing cards lose Persist.
On Play
All opposing Vampires and Werewolves get -2.
On Play
All opposing cards with a value of 6 or more get -3.
Persist
At the end of the round, return this card to your hand.
None
None
On Play · Elusive
Draw a card. Can't be flipped.
Persist
At the end of the round, return this card to your hand. Has +3 when you have another friend in play.
Persist
Whenever a card goes to your discard pile, this gets +1.
On Play
Flip opposing Location card. Play a card.
On Play
Draw a card. Play a card.
On Play
Gets a value equal to the combined value of all Aquatics in play.
Elusive
Can't be flipped.
On Play
Flip your highest value card besides this one. This card gets +6 if a card was flipped.
Friend
Flip this card if it's not the highest value card in play. Has +10 while you have another friend in play.
None
None
On Play
Play the first Spell card in your deck. Shuffle your deck.
On Play
All your Plants get +2.
None
None
None
None
Persist
Stays in play when round ends.
None
None
On Play
Reveal your hand. Play your lowest value Werewolf.
Current rules
Each match starts with a five-card hand. Turn priority alternates between rounds, a new Location replaces the active Location, and a tied match has no winner.
Strategy
Use as much of the 60-point allowance as practical, balance printed power with draw, flip, and extra-play effects, and focus on one or two card families. Persist cards carry value between rounds; only one Location can be active.
Opponent reward route
Bubble · Twilight ×2 · Graveyard · Scythe · Death
Open profile →Loyal Wolf · Starfish · Sangromancer · Dreamwalk · Fortune · Teleport
Open profile →Vampster · Draculamb · Cheeken · Stoney · Sage · Luck Potion ×2
Open profile →Roses ×2 · Nightshade · Nightfall · Blood Prince · Red Jester · Pumpkin · Vampire Lord
Open profile →Alpha Wolf · Wolf Pack ×2 · Full Moon · Howling Wolf · Cowcula · Chester
Open profile →Willow Tree · Rabbicula · Cheeklet · Fertilizer · Watering Can · Enlarge · Greenhouse
Open profile →Moon Goddess ×2
Open profile →Brickle · Missing · Trident ×2 · Queen of the Sea · Wand
Open profile →Lone Wolf ×2 · Gravedigger · Mysterious Seeds · Time Loop · Sun God
Open profile →Glowglammer · Gobbler · Skullfin · Deep Sea · Siren · Map ×2
Open profile →Wolf Form ×2 · Charm of the Ocean ×2 · Silver Dagger ×2
Open profile →