Moonlight Peaks

World atlas · 11 major records

Every road has
a reason to open.

Start with unlock conditions, then follow connected places, relevant quests, residents, collections, and version-aware blockers.

Moonlit Slopes landscape
Region

3 connections · v1.2.7

Player Farm

Your starting farm, home, mailbox, crop field, building area, and the hub for most daily routines.

Available from the opening night.Open location file →
Region

4 connections · v1.2.7

Town

The commercial and civic center, with most shops, Town Hall, the Museum, Crest Garden, and many story triggers.

Reachable during the opening progression.Open location file →
Region

4 connections · v1.2.7

Moonlit Pines

A forest region containing the witch homes, Luna's Farm, Yabbis' shop, and Crystal Cave.

Reachable through early story exploration.Open location file →
Region

3 connections · v1.2.7

Howling Marshes

Wetlands tied to the Logan family, Brook's story, the secret Luna Bay passage, fishing, forage, and a Catacombs door.

Reachable during normal early exploration; later passages require story progress or a form.Open location file →
Region

4 connections · v1.2.7

Misty Shores

The coastal Ambrosia region, home to the Cave of Echoes, mansion, graveyard, and several late-story routes.

Complete A Bridge Too Far to resolve the cursed bridge.Open location file →
Region

3 connections · v1.2.7

Luna Bay

An enchanted merfolk bay with Hosu House, the Yoga Shack, diving routes, fish, critters, and a Catacombs entrance.

A Curious Passage first permits entry in Cat Form. Completing the bay story through Ludo's Plan opens normal access.Open location file →
Region

2 connections · v1.2.7

Pink Grove

A small grove east of Luna Bay associated with Llemi and later moon-story objectives.

Requires Aqua Form to reach the route beyond Luna Bay.Open location file →
Region

1 connections · v1.2.7

Moonlit Slopes

A late-game mountain region tied to the Moon Goddess and Khazan family progression.

Complete Moon in Sky after the missing-moon story.Open location file →
Dungeon

3 connections · v1.2.7

Cave of Echoes

The first major mine, providing Copper, Iron, later Gold, cave fish, critters, and story routes.

Enter after Misty Shores opens. Pickaxe tiers determine which ore nodes you can break.Open location file →
Dungeon

2 connections · v1.2.7

Crystal Cave

A Moonlit Pines mine centered on Rose Quartz and Moon Crystal, used by magic and yoga quests.

Use a Copper Pickaxe to break the large boulder at the entrance. An Iron Pickaxe is required for crystal nodes.Open location file →
Dungeon

7 connections · v1.2.7

Twilight Catacombs

A late-progression underground shortcut network connecting seven regions through locked exterior doors.

Reach 25% Museum completion for the Dracula Insignia Key, show it to Viktor, then open the cellar doors beside his crypt.Open location file →